![]() ![]() In a way, it was a smart design choice to have you play through the game twice if you wanted to see everything. Only when you have some of the pieces do the backstories begin to make sense. Characters will drop vague, but realistic references to events that you, the player, didn’t know happened. In many games focused on narrative, the exposition is handed to you in an unnatural way however, here you have to earn that. If you hang out with Bea the first night you have a choice and then with Gregg the second night, he will give you important plot details he would have told you the first night when it’s relevant to the situation for the second night.Īnd that’s one of the ways Night in the Woods shines. While there aren’t “multiple endings,” how the story flows changes slightly and you’re given more backstory into whichever characters you choose to hang out with. ![]() If you want to experience both Gregg and Bea’s storylines, you’ll have to play through the game at least twice. However, shortly into the game, Night in the Woods is going to ask you to choose who to hang out with each night. Fortunately, you have plenty of opportunities to hang out with either Gregg or Bea to catch up on what’s happened in Possum Springs since you left. For example, when you first meet Bea, she seems cold and distant towards you, but as the story progressed, I found Bea to be one of my favorite characters thanks to her subtle character development and motives for her actions. Throughout the story, you are re-acquainted with several old friends, each bringing their own layer of depth and development to your story. Gregg isn’t the only likable friend of the bunch. I didn’t know who this guy was, but Mae does, and more importantly, I like this guy. When you meet Gregg, one of Mae’s best friends, for the first time, there is a warm-fuzzy felling you’re given similar to seeing a long-time-friend. However, they’ll still remember you, even if you, the player, have no idea who they are. They started working and continued their band, but more importantly, they grew up a little. While you were gone, life continued on for your friends. While talking to your neighbors can be fun, the heart of the town lies within your friends. If you accept your mother’s invitation to eat tacos with the family, Mae will later mention to herself something about her “taco breath” while she’s getting ready for a party. ![]() Choosing your words often leads to hilarious outcomes and may even be mentioned later on in the story. As you’re mingling, you will sometimes be given a choice of what Mae will say. Several neighbors have subtle story arcs that you can delve into if you return to talk to them the following day, like a bear that recites poetry or a pastor bird that talks to you about God occasionally. This is, for the most part, optional in your adventures. You explore the town, jump on homes, wires, talk to people and discover a dark and sinister story lurking in the woods.Īs you’re exploring the town, you have the opportunity to talk to your neighbors. When she returns home, her town, as well as her friends, have changed. You play as Margaret “Mae” Borowski, a 20 year old recent college dropout returning to her hometown after 2 years abroad. It’s an adventure game, but stylized as a 2D platformer. Night in the Woods, developed by Infinite Fall, is a different kind of beast. We’re always growing, and Night in the Woods shows just that. Of course, this is a common misconception. There was once a popular thought among teenagers that your growing will end when you become an adult. ![]()
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