Instal it to ultimate doom folder, just unpack it there Step 2 zdl really does not give ♥♥♥ where it is, but for simplicity sake Thank you so much for your efforts.Dude how about this get this launcher, very easy to use, takes couple minutes to set up and after that doom modding is super easy Obviously I know just randomly asking for extra features is something tons of people do, but I think just these two things would make your mod the most complete package of all official doom content possible, giving almost every level unique music.įeature begging aside, this really is an incredible project and it has enriched my doom playing experience to an incredible degree over the years. Links to the aforementioned projects as follows: The master levels pack goes off of the PSN order. maybe have E1M4, then M4b, then play the original M8, then M8b?Ģ - Would it be possible to integrate the Community midi packs for Plutonia, Master Levels, and No Rest for the Living ? They are excellent midi packs and I think would make each of these collections of levels feel even more "complete", as basically every level would have it's own music. I do, however, have a couple of small feature requests:ġ - Similar to the reintegration of Betray and Sewers, and on the note of Sigil's inclusion, would it be possible to get E1M4b and M8b included in some way? I would love to be able to play a 12 level long ULTIMATE version of Episode 1, i.e. Hey, this is probably my favorite Doom mod of all time and no GZDoom install is complete without it in my opinion. The Master Levels WADs only have one version so I won't clutter up this table with them, but thanks for confirming the checksums. There's a comment further down that seems to be a full list of everything, that I somehow missed before would you mind taking a quick look and confirming that this is the list of all the WAD files you need to "max out" the final output file? There's also some stuff about widescreen assets I'm not sure if I personally care about that stuff since I'm just here for what happens after the menu, but if we're going to be pedantic about it (and I certainly have a pedantic streak :P) then I suppose it's worth bringing up. For example, I have SEWERS.WAD and BETRAY.WAD which WadSmoosh does detect and use. blechĪnyway, these are the IWADs you're using, based on those checksums: Yikes, I'm really sorry it took so long to reply to this after asking you to do stuff.life kind of got in the way. Then I can easily figure out exactly which version of each IWAD those checksums correlate to (I've already written a tool to do this, as preparation for writing this comment). To minimize the work required on your end (which I certainly want to do), it seems like the most logical process would be for you to collect the ideal IWAD collection in a folder on your own system and then just run sha1sum (or md5sum, etc.) against them and post the checksums. Would it be possible to create an "ideal IWAD list", based on the checksum information from these sites? I have at least some version of all the IWADs in question (there are multiple versions of almost all of them) but I'm not sure exactly which version of each IWAD is most desirable to create the best version of the output. I realize you've kind of already covered this territory, but I've read through the entire tree of comments here and I feel really uncertain about which files I should include for an "optimal" combination.
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